Week 9, Last sprint and GGC

Hello everyone! The last sprint before GGC, aswell as GGC itself is now over! It has been a blast to work on this project and i´ve learned a lot, especially about Unreal Engine 4.  It had its ups and downs, nothing is perfect. However the project itself has inspired me to learn basic code so […]

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Week 8, Beta rush

Hello again!   We been working towards the Beta testing comming up this week. Our goal was to polish the environment and tweak the lighting  to give the player visual cues to solving different puzzles in the game.   Due to the amount of content that we had to cut, we needed to rethink our […]

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Week 7, Highlights and thoughts

Hello again everyone! Week 7 has been a a stressful blast. Our main goal this week was to polish up our environment to a standard that we were happy with as we needed to provide  screenshots. The work this week has been in form of different kind of in-game object that are usually refered to […]

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Week 2, Establishing the art style

Hello again! This week we´ve been establishing the art style of the game. Previous week we translated the concept into actual design for the game, breaking down our intended aesthetic goals to fail and sucess states that can guide us when creating the tuning the mechanics. The mechanics have a major impact on the art […]

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Week 1, Design

Hello everyone!   We are just about to start production on our game. But firstly, we needed to break down the concept. The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead. The concept was too vague for us to start working on […]

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Welcome to our new project

Hello and welcome to the new project that im working on. In the timeframe of 10 weeks we, as a small team, are developing a Puzzle platform horror game called Refracted fate. Facebook: https://www.facebook.com/RefractedFateGame/ We are at this moment starting the production period, but i want to share with you the development process and highlight from both […]

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Week 8, The end(Screen)

Hello and goodbye! This will be the last update for this project! A lot of polishing has been done, but we have also tested our way through the game and everything surrounding it. Working with the navigation through the menu, tweaking and other small details that we think make our game, a better game! While […]

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Week 7, OMNOMNOM

This week i have finished the animation for our last enemy to the game. I have made references to this enemy before in an earlier blogpost called ”Vecka 4, Show me your moves”, where i called it ”Gammelgäddan”. The name was just a placeholder for whatever horrible beast that we could come up with! After a […]

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