Week 9, Last sprint and GGC

Hello everyone! The last sprint before GGC, aswell as GGC itself is now over! It has been a blast to work on this project and i´ve learned a lot, especially about Unreal Engine 4.  It had its ups and downs, nothing is perfect. However the project itself has inspired me to learn basic code so […]

Läs mer Week 9, Last sprint and GGC

Week 8, Beta rush

Hello again!   We been working towards the Beta testing comming up this week. Our goal was to polish the environment and tweak the lighting  to give the player visual cues to solving different puzzles in the game.   Due to the amount of content that we had to cut, we needed to rethink our […]

Läs mer Week 8, Beta rush

Week 7, Highlights and thoughts

Hello again everyone! Week 7 has been a a stressful blast. Our main goal this week was to polish up our environment to a standard that we were happy with as we needed to provide  screenshots. The work this week has been in form of different kind of in-game object that are usually refered to […]

Läs mer Week 7, Highlights and thoughts