Week 8, The end(Screen)

Hello and goodbye! This will be the last update for this project! A lot of polishing has been done, but we have also tested our way through the game and everything surrounding it. Working with the navigation through the menu, tweaking and other small details that we think make our game, a better game! While […]

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Week 7, OMNOMNOM

This week i have finished the animation for our last enemy to the game. I have made references to this enemy before in an earlier blogpost called ”Vecka 4, Show me your moves”, where i called it ”Gammelgäddan”. The name was just a placeholder for whatever horrible beast that we could come up with! After a […]

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Week 6, It is friendly, right?

This week has been hectic! A lot has been done, but nothing new! We had our core down at the Alpha, and we knew things had to be fixed and added. But we also took alot of knowledge from other peoples presentations and the feedback that they got. With alot of knowledge under our feet […]

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Week 5, Behavior and visuals

Welcome to this weeks blogpost! Today I am going to write about visuals, and explaining behavior through visuals. What stands in the center of attention today is our basic enemy. I have referred to this enemy in a previous post called ”Vecka 4, Show me your moves”, and we call it the Pirat-aya. From a sidescroller […]

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Vecka 4, Show me your moves

Dagens inlägg: Fiende analys Veckan har gått åt att uppdatera design dokumentet då detta knappt existerade. Efter en genomgång av dokumentet med feedback, var huvudfokus fienderna. De dokumenterade fienderna var ointressanta individuellt och hade dålig synergi. Detta var ej ett problem i sig, utan snarare förlorad potential. Spelaren kan röra sig i alla riktningar, men inget tvingar spelaren fram eller bak, […]

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Vecka 3 i Spelutveckling, Lock and load.

Dagens inlägg kommer handla om tillvägagångssätt, tankar och reflektioner kring skapandet utav ett vapen till vår sjörövarkapten. Spelet utspelar sig under vattnet där du har ett harpungevär. Detta harpungevär tänkte vi ej så mycket på till vår karaktär. Senare fick karaktären kritik för att ha porträtterats med ett modernt harpungevär. Problemet var alltså att vapnet vi […]

Läs mer Vecka 3 i Spelutveckling, Lock and load.